This area is prone to a few changes before the final year show. We have some plans to add some more items like stickers to give away, an area to the left where we will have some text describing what we contributed to the project.
Throughout the year I have been developing what I am going to have for our EOYS. One thing I have wanted to have from the start was simplicity. I wanted by business cards, my C.V and my showreel to be as straight forward as possible. I know how important it is to stand out against the competition, but I’ve always appreciated simple and minimalist designs which is something I aimed to achieve in my business card layout and my CV. However, after submitting my designs for the business cards, one of my lecturers Henry, said that I could be missing out on some personal touches. This was an excellent point and one that applied to a lot of my designs. So, I went back and thought how I could make it a talking point and maybe more personal to me. The background environment is one thing however the other side felt very formal. I kept it with the name title and contact information however I added a d20 to the top. It fit the simplicity and to anyone who plays d&d in the gaming community might bring it up as a talking point. I put this to the test and it worked! Anybody who looked at it would always point it out and it led then to bonding with them about dungeons and dragons. Another element that needed fixing was grammatical errors and sentence structuring. I was given the advice to simplify the sentences even further and to bullet point them. Simple and effective advice that I applied to the CV. I’m currently adding the last updates to the CV in photoshop for the EOYS version. The last note made was on the poster. For the design of the title we kept it the same due to the size of the print and the size of the frame. The frame we used for the project was quite thin and additionally we had a border of white on the print to allow for the entire poster to be seen without any of it being cut off.
So they arrived. Beautiful and matte with a dash of raised lettering. Fantastic. On a real note the business cards came out really nice. I used Vistaprint to create a finalised design based on the design i made. Its clear, readable and to the point. Unfortunately the designs were a little rushed due to the timing of the final year show however i am still extremely happy with them. In the future i may up the standard of them with a bit more flash but for the purposes of getting my details out into the working world i believe they stand up well. I also managed to squeeze in my affiliation with dungeons and dragons which is always a major plus.
As we draw closer to the EOYS we have been thinking about how we can brand our animation. Some ideas that we have had are a bit costly would be cool to have at the stand. We are thinking about ordered a cut out of the main character to have next to the stand however this might not arrive on time or may cost too much however this is the leading idea for our stand. We are also thinking about small prints or postcards as they are cost effective and look great. We are also hoping that we might be able to order in some stickers for the stand to hand out. I was doing some research and found that you can buy stickers on moo and vista print roughly 50 for 5.99 which isn’t too bad but they would disappear fast. You can instead buy a roll of stickers on moo but the presentation wouldn’t be as good and it means they would have to be stuck on something immediately. After this we also thought about possibly 3D printing the character or monster however again it might be quite time consuming. For the moment our best option is small prints as well as some stickers. We currently have letters spelling our the team title and our extra images printed and the last element we want to add are some descriptions of our roles and perhaps a blurb. On this as well I had the idea of perhaps printing some QR codes to put on the wall that people could scan to bring them to our individual instagrams or websites. While this might not be a hugely popular thing, it is cheap and easy to do and people might appreciate how easy it is to get to our portfolios.
For the project poster there wasn’t a huge amount of changes after the mock ups were done. There were a few iterations of the poster however in the end we went with the airlock shot where she passes from the sci fi area to the monsters area. Mostly because this is a great scene in the short and its a huge moment for the character. You can see the different version below with just the characters face as the poster but we found that having the lighting, character and environment in the shot worked best.
This is just a brief update on our section plan. Tomorrow we will be printing our final renders for the board so we can begin to prep for the final year show. As we have a larger board we spent the day preparing for how we are going to align our prints along it as well as what way we would arrange them. We each take a board as shown in the previous post about the section plan, and we each get space for 8 prints, 4 big, 3 small and 1 long. We also spent some time on how we would order it in the end we opted to organise it according to the pipeline in the project. Therefore visually from left to right the project progresses the same as our pipeline. We then spent the evening selecting our choice images and placing them correctly in a photoshop template provided by Jakub. For my own board I presented my selected renders as close as I could to the chronological order of the final animation. I also tried to match it through the lighting and texturing. With the reds of the spaceship being more present at the top and the alien environments green colours coming through near the bottom. I also took into account the most well received environments and found that I favoured the airlock and the hallway environments the most.
Creating a pipeline for our team was easy enough as each of our members slotted into our predefined roles. I was in charge of the environments and texturing them. Jakub was the character and monster creation and would be taking the title of Art Director. Phoebe was the director and was in charge of the creating a readable animatic and cinematography before progressing into animation and then editing. Jack took to unreal and quickly grasped the engine and created vfx particles for the animation as well as took over scene assembly in unreal, lighting and later foley. This stuck the entire way through and really worked. We sometimes fell behind or had to re-work the schedule but everyone stuck to their roles and really pulled their weight.
PBR vs Post Processing
This was an easy call for us. We wanted PBR bad. Each of us in the team had had experience in unity or unreal development over placement year and knew the benefits of giving time to look development over render time would be way better in the long term and unreal and unity both do a fantastic job of creating fantastic end results.