The first room to be completely modelled par a few fine trimmings was the control room. The centre piece of the animation and the one that needs the most attention. Therefore i will be returning to the control room at a later stage to add finishing touches when i texture it. Here you can see the various increments of the control room.
This is the first iteration with some beginning texture tests but with more finalised models. I’m still playing with the idea of keeping the bedroom to the left of the room closed with a shutter over it saying keep out. However since we’re hoping this room will be filled with small pieces that show her personality. Jack has been doing work on the smaller assets so we’re on track. I then did some more work on smaller assets mainly small switches, lights, wires, pipes etc to fill the space a bit more and Jack did some real nice lighting tests that you can see below.
I’m liking the general feel of the desk area however my end goal is to clutter it with wires, boxes, crates and belongings to really make it feel lived in.