Discipline of Choice

So for my discipline of choice I wanted to try something new with the environments I create, usually I stick to hard surface modelling creating interior environments and stone structures. This time however I wanted to create something with fluid in it as well an organic creature. Recently the trailer forĀ Pirates of the Caribbean came out and it got me thinking about 2nd movie with the Kraken attack. This lead me to planning a dynamic kraken scene based on Dead Man’s Chest.

My main concern was the water, at first I thought of creating the water in maya using bifrost but I found that that lead to complications with importing it to marmoset which is the program I use for rendering my models. So I ruled that out, instead my cousin Michael told me about a program called Cinema4D. I used a plugin called Hot4D for Cinema4D that allows you to create realistic water and texture it. It wasn’t a difficult process as there are tonnes of online tutorials for it. The hard part was bringing it into marmoset and getting a luminance shader for marmoset. It was a challenge getting it to work but it worked really well. It was a little trouble finding the balance between blue and the green hue that the sea emits.

For the tentacles of the Kraken I originally used some curve tools in maya and then extruded a cylinder along the curve. After that I exported them in zbrush, after sculpting the suckers and such in zbrush I then zremeshed it so it was a low poly mesh and baked it. After that I brought it into substance painter and exported it into marmoset.

Here you can see some renders of the final product as well as some earlier versions. I will also include a link to my artstation so you can see the marmoset viewer. It is lower quality since I don’t have a pro subscription but it still shows it off quite well.

This project was a challenge, it brought me out of my comfort zone in terms of creating an interesting scene but it’s nice to do something different. Up until now I have been creating environments and assets with not real story to them, they are just environments. However with this piece of work there is so much going on and I think I did well achieving a dynamic scene which is what I was aiming for. I wanted to make it seem like the scene was in motion.

I can still however pick flaws with, the most notably being the water and the lack of foam. With the water breaking on the ship and the tentacles there should be water lapping up against them rather than the objects just sitting in the middle of the water. Sadly I haven’t figured out how to do this in Hot4D, I know you use a vertex map to create the foam but I haven’t learned how to put it into practice but I will eventually. However I have been working on this for a month on and off and there comes a point where you have to say it’s done.

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