So storyboards and animatics have offically become the bane of my existence, however thats what happens when you change your story and shots multiples times, however in the end we finally got it. Over the past weeks in this project we have had multiple iterations of animatics and storyboards showcasing our different story as they changed. You can see how they develop from understandable to confusing to back to fairly understandable again. Unfortunately in the last animatic we did we didn’t have the monster modelled so there is an empty space where he is meant to be. The basis of the final story is the character sees the monster get closer to him whenever he looks in the mirror as the lightning flashes. every time he turns around the monster is gone. On the last time the character catches him and the monster tries to scare the character. The character remains stoic and instead scares the monster. The animatic for us was to more showcase the camera angles so that we could follow them as we spilt up the scene. Anyway here are animatics 1, 2 and 3
Another element that changed as we progressed was the sound. This was a big mistake doing the sound after the story. As Conánn says, an animation is a radio play with pictures. For the final animation we followed this advice given to use in the feedback session where we were suggested to sit down for 1 or 2 days and get all the sound done and then build the new animations around it. We did this and it helped us guide the production of the story and animations alot.
When it comes to camera angles I am now fairly well versed in them because of this animation. We did a lot of research into camera angles with this project. High angles and Low angles used to make characters seem powerful or vulnerable. Close ups to show the reaction of a character to something, this also relates to the dolly zoom that we once planned to have in it. Tilted angle can be used for multiple purposes, it can be from a victims viewpoint as if you are seeing what they are seeing or to get dramatic or tension shots. A commonly used one would be the long shot or extreme long shot, this is great for establishing shots. We considered using a POV shot for a while at the start however we found that in our circumstance since we were using characters in a mirror it can confuse the audience as to whether it was cut to a different camera or a cut to another POV shot. Another shot that we have used to full effect is the over the shoulder shot which features heavily in our animation and is one of the best shots to build tension in a scene, this can be used to great effect to show a figure behind a victim.
Here are some storyboards we also used before creating the animatics. The storyboards shown are some of our last story boards when we began to simplify our story down.